Hi, I'm Aaron (Aj for short) · Open to UX & software engineering roles

A product designer who builds what I design.

I design and ship internal tools at Avangrid Renewables, from user interviews and wireframes through to production front-ends. I like making complex, data-heavy systems feel simple for the people who use them every day.

Aaron Hervey smiling in glasses and a blue patterned shirt

Drag the key to openPull the tab to open ·

Selected work

4 varieties · 2022–2026

What's in the tin

Ingredients & method

Design Facts

Serving size1 product team
Servings per projectAs needed
Amount per serving% Daily Value*
UX research30%
UI design25%
Typography10%
Front-end build25%
Design systems20%
Tools: Figma, React, Chakra UI, TypeScript, Node.js, C#, ASP.NET, SQL Server, Oracle, JIRA.
Contains: poetry, video games and game-dev side projects. *Based on a typical week.

I studied Computer & Information Sciences at the University of Tennessee, where I combined UX design with programming. Before Avangrid I interned twice at Optum, designing in Figma and building in React and TypeScript. Now I research, design and build the tools engineers use to keep wind and solar sites running.

House recipe Nº 1

A product that makes sense

Serves
1 product team
Prep time
A sprint or two

Ingredients

  • 2 tbsp user interviews
  • 1 cup contextual inquiry
  • ½ cup competitive analysis
  • 3 wireframes, roughly sketched
  • 1 tidy Figma file
  • A generous pour of React
  • A pinch of Chakra UI
  • Usability testing, to taste

Method

  1. Listen. Interview the people doing the work, at their desks and in their real tools.
  2. Map. Fold in competitive analysis, flows and wireframes until the team agrees on the problem.
  3. Make. Design in Figma, then bake it all the way to production in React so nothing gets lost in handoff.
  4. Test. Serve to real users. Adjust while the feedback is still warm.

Limited editions

Not yet in stock

Small-batch side projects, sealed until they're ready.

Small batchPoetryWritten on the side
Sealed for now
Small batchGame devTinkering in progress
Sealed for now
ReservedYour team?This spot's open. Let's talk →